Flero
Prototype
Survival game, to survive you need to keep warm and watch out for "mutant(s)"
November 2024 - Januari 2025
Project discription
We created this project for an exam at school, the exam was about agile and scrum.
Horror-like survival game. In the prototype, the horror is not horror enough (probably because lack of sounds), but this will be added later. You can survive in this game by making fires with items collected from the ground.
We made this in Unity and blender.
School gave us about eight weeks for this project.
Project review
I enjoyed working on this project enough to continue developing it.
I added movement for THE BAT enemy, which is the main enemy in the game. I also worked on various visual elements, such as screen effects and terrain.
I learned some new things, including how to check if a location is valid when using the NavMeshAgent and how to work with post-processing effects.
Process


Game designing
Thinking of a lot of things trying to put something together we came to the horror genre. However we needed something special to come up with since otherwise the game would not be engaging enough, so I thought of making a survival game in which you need to keep yourself warm enough to avoid dying.


The first bits
I started working on the temperature system. It took some time to find a good approach, but it mostly works well.
However, there’s still an issue where temperature stacks from multiple heat sources, which makes it really easy for the player to burn themselves alive
In the meantime, while I was working on the temperature system, the rest of my team was working on player movement and the concept/design of THE BAT.


The some bits
After struggling a lot with the temperature system, we needed something that would give purpose to the game. So I started on the movement for THE BAT which was pretty easy because I already worked with AI movement in other games, even tho the movement is at the moment simple and random it works for now.
Then I would work more on the terrain and main menu for the game, this is where I spent the rest of my time on because I needed to find a lot of visual things for everything.
While I was doing those things the others worked on the inventory, item spawning and crafting things. The artist was completing THE BAT design and animations.