Super rijksmuseum Tycoon

Money making game, in the famous dutch rijksmuseum

December 2024 - Januari 2025

Project discription

This project was for school, and we needed to create a game that would encourage younger audiences to visit the museum.

We developed an idle game where players buy paintings and earn money from customers.

The game was made using Unity, with assets created in Blender.

It was a group project consisting of two developers and three artists. We had five weeks to develop the game and one additional week to brainstorm ideas.

Project review

I didn’t really enjoy this project because our group didn’t work together as well as I had hoped, but we still managed to get things done.

I learned new techniques for the NavMeshAgent, as well as new ways to work with lists.

Process

The developers

The first task I worked on was creating the customers. This included:

  • Spawning them

  • Making them walk to specific paintings

  • Making them leave the building


After that, I needed to implement a way to earn money. I did this by creating a list of all the paintings so that customers could select a few from the list. A corresponding amount of money would then be given.



The other developer worked on:

  • Buying paintings

  • Placing paintings

  • Removing paintings

  • Creating an interactive shop and inventory

The artists

Of course, I don’t know the artists' process in detail, but I do know what they created:

  • Game idea and prototyping

  • Building layout

  • Customer visuals and animations

  • Shop and inventory UI

  • Sounds (not implemented in the game)

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